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Champs: Battlegrounds Wiki
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Tier 1 Terror
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Tier 1 Terror
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===Advanced Tactics=== ====Alchemist and Wilder synergy==== Your enemy might think that his [[Bandit]] in that center tile is in no threat because only your [[Knight]] is adjacent to it. Not so fast, with the [[Alchemist|Alchemist's]] and [[Wilder|Wilder's]] basic attacks, you can deal a total of 115 Technical damage which will round out to about 100 real damage. Add a [[Knight|Knight's]] Knockback [[File:Knockback.png|30px]] and that [[Bandit]] is ripe for Reaping [[File:Enthrall.png|30px]]. You can also dish out consistent damage by placing your [[Alchemist]] in the back and your [[Wilder]] on the right side of the map and throw basic attacks at the enemy's backline (and force their [[Cleric]] to heal the back line instead of the front!). [[File:WilderBasic.PNG|thumb|Wilder, use seed!|center|600px]] [[File:AlchemistBasic.PNG|thumb|Alchemist, use vial!|center|600px]] [[File:Reapercleanup.PNG|thumb|Your foe's weak! Reaper, finish him!|center|600px]] ====Knight and Skylancer synergy==== The [[Knight]] and [[Skylancer]] don't mess around. They choose who gets to stay on the energy tiles and who has to leave. Use your [[Knight|Knight's]] Knockback [[File:Knockback.png|30px]] and your [[Skylancer|Skylancer's]] Harpoon [[File:Harpoon.png|30px]] back to back in order to waste your enemy's time and energy walking back to the tile they came from. Start by knocking back [[File:Knockback.png|30px]] the enemy middle unit for 140 physical damage and a stun then Harpoon [[File:Harpoon.png|30px]] them when they move back into range of your [[Skylancer]]. At this point that unlucky unit is likely out of energy and open for your [[Reaper]] and [[Alchemist]] to pick up a kill. [[File:KnockbackCombo.PNG|thumb|Stun him!|center|600px]] [[File:HarpoonCombo.PNG|thumb|Then play tennis with his stunned body.|center|600px]] ====Distractions and Baiting==== Distractions are a great way to keep your enemy unaware of your true intentions. If your [[Alchemist|Alchemist's]] and [[Wilder|Wilder's]] basic attacks attacks are up and your [[Reaper]] has 5 ticks of energy, you can use your [[Skylancer]] or [[Knight]] to use their 5 ticks to deal heavy damage to a unit on the other side of the map, baiting out the enemy [[Cleric|Cleric's]] or [[Apprentice|Apprentice's]] heal and leaving them with no way to protect their [[Archer]] or [[Engineer]]. Distractions can also involve unit movement. By moving a low health unit away from the enemy front line, you can coax the enemy backline to move within range of your ranged damage dealers. This is a very easy way to continue making your [[Reaper]] useful after you have controlled the middle of the map without moving it away from its original position.
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