Champs: Battlegrounds Wiki
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Magister
Magister
Race:
Sun Elf
Tier:
2
Class:
Fighter/Nuker
Health:
430
Starting Energy:
3
Energy Regen:
1
Physical Defense:
22
Magic Defense:
30
Tech Defense:
12
Movement:
3

A master of the battleground, the Magister punishes his enemies’ mistakes for their foolishness with a thwap from his scroll. Always the scholar, the Magister continues to study the battleground and becomes more powerful as the battle wages on. He is capable of decreasing the damage of his opponent’s attacks against him while increasing the effectiveness of his own assaults. He can also, study ways to in which to become more efficient on the battlefield and increase the frequency in which he can strike the opponent.

Previous Tier[ | ]

Striker

Abilities[ | ]

Basic Attack
Basic Attack
Energy: 3
Damage: 75
Type: Magic
Range: 1

Description/Tips
The Magister thwaps an enemy with his scroll in a disciplinary manner. So foolish!

  • Once at max stacks, the Magister's basic attack has more damage output for the energy cost than Energy Fist.
Word of Warding
Word of Warding
Energy: 4
Damage: 0
Type: Magic, AoE
Range: Self

Description/Tips
He sees all and knows even more. The enemies around the Magister can't hit him as hard, but he can see their weak points easily.Cause adjacent enemies to deal -25% damage against Magister and receive +25% from him.

  • Enemies affected deal 25% less damage to the Magister.
  • Magister deals 25% more damage to affected enemies.
Energy Fist
Energy Fist
Energy: 5
Damage: 120
Type: Magic
Range: 1

Description/Tips
The Magister humors his more primitive side, punching an enemy with an energy-powered fist. This seemingly brutal attack allows the Magister's blood to boil, increasing his energy regeneration. Strike with a magical fist to damage foes and increase Magister's energy regen per strike.

  • Energy regeneration increased by 50% per attack. Max 3 stacks.
  • Hitting a non-unit (bush/turret/thrall) will give you the buff.
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