Champs: Battlegrounds Wiki
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Knight
Knight
Race:
Human
Tier:
2
Class:
Tank, Controller
Health:
450
Starting Energy:
3.5
Energy Regen:
1
Physical Defense:
30
Magic Defense:
25
Tech Defense:
25
Movement:
3

A force to be reckoned with, the Knight is a loyal servant and a powerful ally. An excellent wordsmith, he taunts his enemies; drawing their attention away from weaker allies and using his powerful blade to strike down any foe. When he grows tired of his enemy's foul stench, he knocks them back into oblivion, dealing damage in the process.

Knights are a must have unit for the front line and are excellent at helping control the battleground.


Previous Tier

Squire

Abilities

Basic Attack
Basic Attack
Energy: 3
Damage: 70
Type: Physical
Range: 1

Description/Tips
The Knight swings his longsword for a mighty melee attack.

Taunt
Taunt
Energy: 4
Damage: 0
Range: 1

Description/Tips
The Knight is a very skilled wordsmith, insulting an enemy in such a perfect way that it draws their attack toward him instead of another less-armored ally.

  • Enemy champ must have at least 3 energy to target.
Knockback
Knockback
Energy: 5
Damage: 70
Type: Physical
Range: 1

Description/Tips
Using what he learned as a Squire, the Knight puts his all into a shield slam, sending the opponent back several feet. Similar to the Squire’s Pushback, this knocks an unlucky enemy two tiles back, stunning for 2.7 seconds and dealing double damage if enemy collides with another Champ or a wall.

  • Knocks enemies 2 tiles back.
  • Stuns for 2.7 seconds.
  • Deals double damage if enemies' movement obstructed.
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