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Champs: Battlegrounds Wiki
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==Roles each character plays== <!-- Specific strategies, details --> The main objective is to stack damage on a single target. === Alchemist === [[File:Alchemist.jpg|100px]] The [[Alchemist]]'s main job is to get as much damage down as possible. The four tick amplifies all fire damage and burns the target. This also works with [[Apprentice]]'s 5 tick. Since alchemist's abilities are AOE he can do tons of damage. === Striker === [[File:Striker.jpg|100px]] Once the target is low it's time to move in with the finisher. [[Striker]]s are really good at finishing. Move him onto an energy square in the beginning and use his 4 tick. Once he has 5 energy again he can move and attack 3 times in a relatively short period of time since his 4 tick regenerates 2 energy after an attack and attacks only cost 2 energy. The striker can also be used to stall the [[Cleric]]. Generally the cleric is placed on an energy square by pulling him off with his 5 tick and forcing him to move back onto the square wastes his energy. Although this isn't really efficient it can mean getting a kill or having the cleric heal a low unit and having the unit escape. === Knight === [[File:Knight.jpg|100px]] The [[Knight]]'s main role is to hold the mid square and knock units away. He is there to stall the advance of the enemy's front line. He can also be used to taunt the enemy units and forcing them to waste 3 energy. This is extremely effective against the cleric since they do almost no damage. === Ghoul === [[File:Ghoul.jpg|100px]] The [[Ghoul]]'s role is to try to stack up his 5 tick effect and to soak up damage. He is very tanky and exerts a lot of pressure because people dont want to stand next to him and risk giving him free stacks. I will be replacing the Ghoul with a [[Reaper]] once it comes out. The reaper will be used to finish off targets once they get hit by the alchemist's combo. === Apprentice === [[File:Apprentice.jpg|100px]] The [[Apprentice]] can either heal your units or be used for extra damage. She is a pretty straight forward unit. Try to kill units before the enemy has a chance to move them or heal. Just use your skills consecutively so they have less time to react.
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