Tinker

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Tinker
Tinker.jpg
Race:
Human
Tier:
1
Class:
Technical, Controller
Health:
335
Starting Energy:
2.25
Energy Regen:
1.05
Physical Defense:
15
Magic Defense:
5
Tech Defense:
25
Movement:
3

The Tinker is a human who uses his technical genius to make things explode. Corner him and he'll swing his wrench in defense, but give him some time and he'll assemble a mine with whatever spare parts are lying around.

With his ability to detonate from anywhere on the battlefield the Tinker is excellent at offensively controlling the battlefield. Since different parts of the battlefield confer different advantages, gaining control with the judicious use of mines can ensure victory.

Available Specializations[edit | edit source]

Alchemist.png Engineer.png

Abilities[edit | edit source]

Basic Attack
Basic Attack.png
Energy: 3
Damage: 50
Type: Tech
Range: 1

Description/Tips
The Tinker swings a wrench and knocks an enemy upside the head.

Remote detonate
Remote detonate.png
Energy: 4
Damage: N/A
Type: Tech
Heal: N/A
Range: 2

Description/Tips
The Tinker pushes a giant button with glee, detonating any mines on the battlefield.

  • Also detonates engineer's energy mine.
Makeshift mine
Makeshift mine.png
Energy: 5
Damage: 220
Type: Tech
Range: 2

Description/Tips
The Tinker throws down a small explosive made from spare parts and explosive chemicals. The fuse doesn't last forever, though.

  • Explodes on step over or after 80 seconds, dealing 100% damage to triggering unit.
  • Deals 50% damage to adjacent champs.
  • Can damage friendly units.