Squire

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Squire
Squire.jpg
Race:
Human
Tier:
1
Class:
Tank, Controller
Health:
415
Starting Energy:
3.5
Energy Regen:
1
Physical Defense:
25
Magic Defense:
10
Tech Defense:
10
Movement:
3

Armed with short swords and shields, Squires run headfirst into the fray; their ability to push back an enemy helps them secure the invaluable high ground, and when they can’t quite reach their foes, they’re adept at finding suitable-sized rocks and launching them with deadly accuracy. Don’t let their lack of experience fool you--they’re deadly with their swords.

Key to any beginning army, your Squires are best on the front line, protecting your more fragile units from harm.

Available Upgrades[edit | edit source]

Knight.png Axeman.png

Abilities[edit | edit source]

Basic Attack
Basic Attack.png
Energy: 3
Damage: 55
Type: Physical
Range: 1

Description/Tips
The Squire swings a short sword at an enemy at melee range.

Rock Toss
Rock Toss.png
Energy: 4
Damage: 50
Type: Physical
Range: 2

Description/Tips
The Squire is surprisingly resourceful and strong, throwing a rock found on the ground with enough force to do some damage.

  • This is especially useful against ranged Champs when holding a defensive position.
Pushback
Pushback.png
Energy: 5
Damage: 60
Type: Physical
Heal: N/A
Range: 1

Description/Tips
The Squire throws his all into a shield push, and despite his small stature, manages to push the enemy back a bit.Pushes an enemy back one tile, dealing double damage and stunning for 2.7 seconds if it collides with another unit or wall.

  • Pushes enemy back 1 tile.
  • Stuns for 2.7 seconds and deals 2x damage if enemies' movement is obstructed.