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Cleric

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Cleric
Cleric.jpg
Race:
Human
Tier:
2
Class:
Healer, Buffer
Health:
275
Starting Energy:
1.8
Energy Regen:
0.95
Physical Defense:
7
Magic Defense:
30
Tech Defense:
7
Movement:
2

Formerly an Apprentice, the Cleric made the decision to forego the art of fire magic and instead focus her abilities on rejuvenation and protection.

Wielding her Holy Staff, she can replenish an ally's health from near death or cast a shield of protection to hold the front line.

She is a lover not a fighter but her supportive abilities will keep your melee units alive and ensure your quest for victory!

Previous Tier[edit | edit source]

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Abilities[edit | edit source]

Basic Attack
Basic Attack.png
Energy: 3
Damage: 35
Type: Magic
Range: 2

Description/Tips
Fires a burst of holy magic.

Replenish
Replenish.png
Energy: 4
Type: Heal
Heal: 100
Range: 3

Description/Tips
The Cleric fulfills her duty as healer and restores an ally's vitality.

Holy shield
Holy shield.png
Energy: 5
Damage: N/A
Type: Buff
Heal: N/A
Range: 3
Duration: Until Cleric or target dies.

Description/Tips
The Cleric bends magic around a unit, increasing its defenses against any and all attacks. This is a tough spell to use, so she can only have one unit shielded at a time.Increase ally's defenses by 40. Expires on death of either Cleric or effected unit.

  • Only 1 unit can have a shield at a time.
  • Increases physical, magic, and tech defense by 40.
  • Defense stats capped at 75.