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Chaser

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Chaser
Chaser.jpg
Race:
Sun Elf
Tier:
2
Class:
Support,Debuffer
Health:
380
Starting Energy:
3.5
Energy Regen:
1
Physical Defense:
23
Magic Defense:
15
Tech Defense:
10
Movement:
3

The Chaser is a master of the bola, chasing down beast and criminal alike and snaring them before they can get too far away. This Sun Elf is a tool of justice and would love nothing more than to see the Sun Elves control the energy vents that have appeared Tertra.

In battle, the Chaser is armed with his signature bola and a quarterstaff. His bola can be used to keep enemies in place, and he can raise a friendly unit's morale with a spin of his quarterstaff and an inspiring shout, giving them the morale to move across the battlefield at high speeds.

Previous Tier[edit | edit source]

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Abilities[edit | edit source]

Basic Attack
Basic Attack.png
Energy: 3
Damage: 85
Type: Physical
Range: 1

Description/Tips
Whack an enemy with his quarterstaff.

Haste
Haste.png
Energy: 4
Type: Buff
Range: 3
Duration: Next 2 movements.

Description/Tips
The Chaser spins his quarterstaff and shouts inspiring words at a friendly unit, enabling them to move more than ever before.

  • Reduce the Energy cost of an ally's next two movements to 0.
Bolas
Bolas.png
Energy: 5
Damage: 95
Type: Physical
Range: 3
Duration: 18 seconds

Description/Tips
Using his signature bolas, the Chaser spins them over his head and throws them at an enemy. The bolas wrap around the opponent's feet and keeps them in place.

  • Used to be better until afflicted with Blank Eye Syndrome. Now his aim is off, reducing effectiveness to 18 seconds instead of 27 seconds.