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Champs

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Champs are the primary unit that Commanders select for their Squads for use in the Battlegrounds. Each Champ has a unique stats and four Abilities that may be used to secure advantages in the Battlegrounds. Additionally, a Champ is a member of a Race and has a rank known as a Tier.

A Champ may be recruited by earning Battle Points or purchasing Quark Points. Additionally, Tier Two Champs may be upgraded from Tier One Champs.

Champ Stats[edit | edit source]

Stat Description
Health A Champ's hit points.
Energy Regeneration The rate a Champ regenerates a single bar of Energy.
Starting Energy The amount of Energy a Champ begins with, in a match or after resurrection.
Movement The number of tiles moved per two bars of Energy expended.
Physical Defense The percentage incoming Physical Damage is reduced by.
Magical Defense The percentage incoming Magical Damage is reduced by.
Technical Defense The percentage incoming Technical Damage is reduced by.

Champ Classes[edit | edit source]

Each Champ Class is used to describe that specific Champ's general function. A Champ may have more than one Class, depending on the nature of its kit.

Class Function Examples
Fighter High melee damage Squire, Axeman, Ghoul, Corruptor, Pestilent, Critter
Ranged High ranged damage Vagabond, Archer, Bandit
Tank High health, high defense Squire, Knight
Flanker Medium range, high mobility Striker, Skylancer
Nuker Very high ranged damage (Magical) Apprentice, Sorceress, Alchemist, Initiate, Radiant, Reaper
Controller Specializes in positional control Tinker, Engineer, Knight, Wilder, Planter
Healer Heals allies Apprentice, Cleric
Buffer Buffs allies Engineer, Cleric, Sorceress
Debuffer Debuffs enemies Alchemist, Initiate, Radiant

Released Champs[edit | edit source]

Name Race Tier Class Health Starting Energy Energy Regeneration Movement Physical Defense Magical Defense Technical Defense
Squire Human 1 Tank, Controller 415 3.5 1 3 25 10 10
Axeman Human 2 Fighter 415 2.25 1 3 25 10 10
Knight Human 2 Tank, Controller 450 3.5 1 3 30 25 25
Vagabond Human 1 Physical/Ranged 270 1.5 1 3 10 5 5
Archer Human 2 Ranged 285 1.8 1 3 12 7 7
Tinker Human 1 Technical, Controller 335 2.25 1.05 3 15 5 25
Bandit Human 2 Ranged 330 3.25 1 3 18 9 9
Apprentice Human 1 Healer, Nuker 265 1.8 0.95 2 5 25 5
Cleric Human 2 Healer, Buffer 275 1.8 0.95 2 7 30 7
Sorceress Human 2 Nuker, Buffer 285 1.8 0.95 2 7 30 7
Alchemist Human 2 Nuker, Debuffer 280 2.25 1 2 15 5 28
Engineer Human 2 Buffer, Controller 340 2.25 1.05 3 17 8 30
Wilder Chibbet 1 Controller 325 1.8 1.1 3 5 5 5
Planter Chibbet 2 Controller 300 2 1.1 3 7 15 20
Ghoul Undead 1 Fighter 380 2.5 1.1 3 17 10 10
Corruptor Undead 2 Fighter 425 3 1.1 3 25 20 20
Critter Chibbet 2 Fighter 420 3 1.1 3 20 7 7
Pestilent Undead 2 Fighter 450 3 1 3 25 15 15
Striker Sun Elf 1 Flanker 330 3 1.1 3 20 10 10
Skylancer Sun Elf 2 Flanker, Controller 330 3.25 1 3 20 10 10
Reaper Undead 2 Nuker 300 1.8 1 2 13 30 13
Initiate Sun Elf 1 Nuker, Debuffer 275 2 1.1 2 12 17 0
Radiant Sun Elf 2 Nuker, Debuffer 300 1.8 1 2 10 30 10
Lookout Chibbet 2 Flanker, Debuffer 300 3 1.1 4 9 9 18
Shade Undead 1 Fighter 310 2.5 1 3 15 25 0
Revenant Undead 2 Tank, Fighter 415 2.25 1.1 3 25 30 0
Sunsear Sun Elf 2 Nuker, Buffer 300 1.8 0.95 2 7 30 7
Settler Chibbet 1 Tank 380 3 1.1 3 15 5 5
Gunner Chibbet 2 Ranged 280 2 1.1 2 7 7 25
Wraith Undead 2 Flanker, Fighter 325 2.85 1 3 20 25 0
Bard Chibbet 2 Tank. Debuffer 400 2.25 1.1 3 15 25 7
Magister Sun Elf 2 Fighter/Nuker 430 3 1 3 22 30 12
Abomination Undead 2 Nuker. Debuffer. 365 3 1 3 20 30 0
Invoker Human 2 Nuker. Supporter 290 1.8 0.95 2 7 30 7
Widget Machine 1 Tank, Fighter 370 2.75 1 3 15 5 20
Constructor Machine 2 Controller 300 2 1 3 5 0 35
Chaser Sun Elf 2 Support,Debuffer 380 3.5 1 3 23 15 10
Brewer Chibbet 2 Tank,Fighter 400 3 1 3 20 10 10
Shockmite Machine 2 Tank,Fighter 450 3.5 1 3 20 20 30
Arbalest Human 2 Ranged 300 1.8 1 3 20 5 15